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Castle Volkihar Redux

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Castle Volkihar Redux
Castle Volkihar Redux
Mod Information
Developer
TES Game
Location(s)
Mod Links
Mod on Steam Workshop
Mod DB Download

Castle Volkihar Redux is an extensive modification of Castle Volkihar, a location added in The Elder Scrolls V: Dawnguard which rests on a secluded island in the Sea of Ghosts. The castle serves as the primary base for the Volkihar Vampires. Once the quest Kindred Judgment has been completed as either a Dawnguard Vampire Hunter or as a Vampire Lord, the Dragonborn will own the castle and can find new quests, perks and unique items. This mod was created by Digitalcleaner.

DescriptionEdit

This mod brings the castle far beyond a simple repair from the crumbled dilapidated state in which it is inherited after finishing the Dawnguard questline. It restores the castle to its former glory by opening every blocked portal, making Castle Volkihar the size of a town. It is populated with over 80 new characters: gargoyles, Draugr, Wrathman, Mistman, new Volkihar Vampire personalities along with few other friendly creatures. It also adds an entirely new questline.

There are five additional towers, a marketplace and several dungeons added to the castle. The outside of the castle has undergone extensive upgrades. The shipyard docks have been restored with travel ready ships, a full service smithing area and stables populated with a custom horse.

This vampire home also offers many unique perks such as a Blood Bathpotion cauldrons, a vault, swimming pool and fifteen guest rooms. A set of custom armor, magic, blessings and weapons all influenced by Molag Bal are added as well. The Dragonborn's spouse will now have the dialogue option to move into the castle.

FeaturesEdit

AmenitiesEdit

CVR Master Throne

Master Throne

Castle UpgradesEdit

CVR Cathedral

Cathedral

FacilitiesEdit

CVR Blood Bucket

Blood Bucket

DisplaysEdit

CVR ArtifactDisplay10

Mask & Claw Display

MagicEdit

VolkiharHorse

Shadow

ShrinesEdit

CVR Altar of Namira

Altar of Namira

TravelEdit

LocationsEdit

DungeonsEdit

CVR GargoyleLairEntrance

Gargoyle Lair Entrance

ExteriorEdit

CVRExteriorBalcony

Balcony

GroundsEdit

CVR Courtyard

Volkihar Courtyard

TowersEdit

CVR Teleport Tower West

Teleport Tower

Vampire LairsEdit

CVR AbandonedHouse

Abandoned House

CharactersEdit

BardsEdit

CVR Bards

Bards

  • Catarina
  • Lerraine
  • Rocky
  • Voldemere

EnemiesEdit

CVR Gargoyle King

The Gargoyle King

FollowersEdit

Dexternus death hound

Death Hounds

HorsesEdit

Merchants/VendorsEdit

CVR Gary

Gary

Non Interactable NPCsEdit

CVR Nearly Headless Nick

Nearly Headless Nick

  • Aurits Master Vampire
  • Ben
  • Brook
  • Crystal Mother of the Night
  • Daniel Master Vampire
  • Deano Master Vampire
  • Denelda
  • Doc
  • Feral Vampire
  • Hansel
  • Lillianna Ancient Vampire
  • Meshalla
  • Nearly Headless Nick
  • Rurits Master Vampire
  • Theoden
  • Veronica
  • Wednesday

Notable ItemsEdit

Books and tomesEdit

MolagBalWorship5

Book of Molag Bal

Custom ObjectsEdit

CVR Bust of Complexion

Bust of Complexion

Weapons and ArmorEdit

CVR Gargoyle King Weapons

Gargoyle King's Weapons

QuestsEdit

CVR Port of Call

Port of Call

CompatibilityEdit

  • Not compatible with Open Cities mod. But only in Solitude due to the sewer lid doors.
  • Not compatible with any mod that changes Castle Volkihar, caveat is one could try putting the offending mod last in the load list. This might allow them to work together. This works for Marriable Serana mod
  • CVR is not Hearthfires DLC dependant (does not use it). Hearthfires DLC subscribers might have issues moving their spouse into hearthfires homes. Make sure Hearthfires (all master .esm's) is at the top of the load list.

Troubleshooting on the CVR FAQ: http://steamcommunity.com/workshop/filedetails/discussion/129969995/846966336549220989/

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