|This article needs cleanup!|
|This article probably doesn't meet the style guidelines, and therefore needs some work. General cleanup needs to be done to improve this article.|
|Looking for something else?|
|This article is on the improved construction set used for Skyrim. If you are looking for the article on the construction set created for Oblivion, see Oblivion. For other uses, see Construction Set|
The Creation Kit is the modding kit for The Elder Scrolls V: Skyrim. Included are the tools needed to create custom content, using the game's files. In an interview, Tod Howard expressed extreme interest in what Elder Scrolls fans would do with the kit. He also stated he had hoped to have it released on opening day. Bethesda has released many video tutorials of the creation kit, which are available on Bethesda's official YouTube channel. A wiki, operated by Bethesda Softworks, demonstrates how to use the Creation Kit. It can be found at Creation Kit Wiki.
In a statement made on the Bethesda forums, the Creation Kit was supposed to be released alongside the v1.4 patch. A post made on January 27th, 2012 stated that Bethesda anticipated the release of the patch to be "next week," with the Creation Kit not far behind.. However, the kit was scheduled for release on February 7th, 2012 as stated by Pete Hines, one of the game's developers.
On February 7th, the Creation Kit was released, along with a High Resolution Texture Pack. In the meanwhile the Creation Kit has been patched several times, reaching its current version number 22.214.171.124.
It was confirmed on December 1, 2011 that Skyrim's construction kit would be released alongside support for the Steam Workshop.
"We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community. Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites."
How to installEdit
To install, open Steam, and go to the Library tab (the second heading where it says store, library, community, and news). Under "Search," click on "All Games" and then "Tools." From there, search for "Creation Kit" (it is the only one there with that name), and install the file.
After the Creation Kit is launched and the Skyrim.esm file opened (to access the files in the game), it is likely to find a "Masterfile" error. There will be three options: Yes, No, and Yes to all. To get past the pop-up, select the "Yes to all" option. The Creation Kit should become unresponsive for a couple of seconds, but then should work normally. If the error message comes up again during a session, select "Yes to all" again.
Unlike previous games, the character's list is no longer listed under "NPC". Instead, they are now grouped under "Actors", as are other items, such as clothing.
If any patch is installed, it could cause the Creation Kit to not respond, although the Creation Kit can be reinstalled, which will not overwrite the patch. If it is used every time a patch is loaded, it may not work, so, to keep the Creation Kit, don't install multiple patches. As it is recommended to install patches, it is better to install the latest patch, and then install the Kit. Remember, it is needed to unlock the data files. Some PC players have problems unlocking the data file.
How to mod DawnguardEdit
The following is how to mod Dawnguard: 
- Access the directory installed The Elder Scrolls V: Skyrim on the file manager such as Explorer (For example, "C:\Program Files (x86)\Steam\steamapps\common\skyrim" )
- Open skyrimeditor.ini file in this directory
- Search sResourceArchiveList2 in this ini file
- Add DawnGuard.bsa to this end-of-line
- Make sure it looks like this in this line: SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa
- It needs to be added bAllowMultipleMasterFiles=1 to the [General] Section in skyrimeditor.ini file to load up more than one masterfile
- Save skyrimeditor.ini file.
- Start up Creation Kit, select Dawnguard.esm only, and load it.
- Then wait for it to load. That's it.
- ↑ 1.0 1.1 http://forums.bethsoft.com/topic/1300556-skyrim-what-were-working-on
- ↑ http://www.bethblog.com/2012/02/01/first-look-creation-kit-and-skyrim-workshop/
- ↑ https://twitter.com/#!/DCDeacon/status/165536529895272449
- ↑ http://www.bethblog.com/2012/02/07/happy-modding-day-creation-kit-skyrim-workshop-high-res-texture-pack-released/
- ↑ http://skyrim.nexusmods.com/mods/21690